GitHub - pixelsnafu/Amospheric-Scattering: Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!
GitHub - dpasca/oneil_scattering_demo_udate: Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2
![GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation: 9780321335593: Computer Science Books @ Amazon.com GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation: 9780321335593: Computer Science Books @ Amazon.com](https://m.media-amazon.com/images/W/IMAGERENDERING_521856-T1/images/I/51-6oFyhBKL._AC_UF1000,1000_QL80_.jpg)
GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation: 9780321335593: Computer Science Books @ Amazon.com
![PDF] Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time | Semantic Scholar PDF] Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/d34485c5bed0ac0f782ce407a1f8602c5d01590b/8-Figure6-1.png)